Group Warns of Growing Video Game Violence

December 05, 2007 | by Geoff Duncan

The National Institute on Media and the Family has issued its 2007 report card on the video game industry...including the top 10 games the group says should be kept away from kids.

The National Institute on Media and the Family has issued its 2007 report card on the video game industry, and has reached some rather unsurprising conclusions: despite a few retailers' steps to curtail childrens' access to violent video games and new software and parental controls, these efforts have not kept pace with game publishers, and violence in video games continues to increase. Furthermore, the group warns the video game industry is becoming complacent about content standards for video games, and finds that children are spending too much time playing inappropriate games. Describing 2007 as an "ominous backslide," the group is calling for significant changes to the video game ratings system and warns parents about video game tournaments being used to recruit youths towards ever more-violent games.

According to the annual MediaWise poll, conducted by Harris Interactive, just over half of parents (54 percent) claim to ever use video game ratings in deciding that titles their children can and cannot play; however, 72 percent of parents know little or nothing about the ratings system and many could not identify the meanings of ratings like AO (Adults Only) or EC (Early Childhood). The poll also found few parents play the games their children play, and the amount of time children spend playing video games causes friction in families, with 38 percent of kids and families reporting arguments over when children can play video games.

The report also finds that while about two thirds of retailers try to educate customers about ESRB ratings, minors can successfully purchase M-rated games about half the time (although some retailers, including KMart, Hollywood Video, and EB Games had 100 percent compliance). Overall, older teens were more easily able to buy M-rated games, and younger sales clerks were more likely to let minors purchase inappropriate games.

So what games does the National Institute for Media and the Family recommend be kept away from children? They're all rated M for "Mature":

  • Assassin's Creed
  • Call of Duty 4
  • Conan
  • The Darkness
  • Jericho
  • Kane & Lynch: Dead Men
  • Manhunt 2
  • Resident Evil: Umbrella Chronicles
  • Stranglehold
  • Time Shift

And what titles does the institute recommend for children and teens?

  • FIFA Soccer 08
  • Guitar Hero III: Legends of Rock
  • Hannah Montana: Spotlight World Tour
  • Madden NFL 08
  • Mario and Sonic at the Olympic Games
  • Need for Speed Pro Street
  • The Sims 2: Castaway
  • Super Mario Bros. 3
  • Super Mario Galaxy
  • Viva Pinata

Post Your Comment...Comments

Ominn on Dec 11th, 2007 at 10:40 AM:

This story has a strong base, and has truth, but there are many exaggerations through overly strong wording, such as "tournaments being used to recruit youths", which makes the people running the tournaments sound malicious, and intent on making kids play violent games, and also as if the more violent games are a kind of cult. Many of these more violent games have a higher difficulty, giving reason to persuade players with a higher level of skill to play them, evening the play field for newer gamers and adding higher ranked players to games where the difficulty is higher and teamwork is more required (team based games such as Call of Duty, Halo, Counter Strike).

I agree with the list of games that has been supplied, though. This article is accurate and well written, and informative for parents.

There is one fault though. If a young teen of 13 or more wants a game bad enough they will find a way to aquire it, be it through friends of piracy.

Chris on Dec 11th, 2007 at 6:26 PM:

You do realize that teen crime is in a 30 year low and violence actually dropped signifantly after games such as GTA were released.

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